Home » Some Guesses About How Computer And Video Game Controllers Would Work For Driving A Car

Some Guesses About How Computer And Video Game Controllers Would Work For Driving A Car

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You know how there have been experiments over the years where various companies have tried alternatives to the traditional steering wheel/pedals model of driving a car? Sure you have. There’s been odd wheel variants and an awful lot of joystick-type controllers, and that got me thinking: what would driving with some of the common computer/video game controllers we use every day be like?

When I say “got me thinking” I should admit that’s all I did, really. I didn’t reconfigure one of my cars to actually use any of these controllers (which, for a number of modern cars, should be possible?), I just undertook what Albert Einstein termed Gedankenexperiments, meaning I just, you know, thought about it. Hard.

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So, with that in mind, here are the results of my Gedankenexperiments about what it’d be like driving a car with mainstream computer/video game controllers, and not driving-type controllers, because why?

Joystick (analog)

Cs Joystick

In some ways a joystick, especially the analog one I was imagining, is the most proven example of this sort of thing, having been experimented with for car control at least since the 1950s. I mean, just look at all these concepts/attempts various carmakers have made over the years to drive with a joystick:

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Cs Joystickcars

That’s a lot. So how did the joystick fare in my thought experiment?

Usability: Not too bad, really! Allowed for one-hand control, with the X-axis handling steering, and the Y-axis acceleration and braking. The biggest issue is the inherent combination of all functions from the one stick, which isn’t always desired.

Feel: Minimal, no road feel or anything like that. Stick motions don’t equate to physicality of motion, really.

Results: Not terrible. Drove around imagined neighborhood, eventually ran up a curb and knocked over a vending machine when I knocked my elbow on the stick.

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Paddles (pair)

Cs Paddles

Paddles are some of the oldest, O-est G-est of controllers, and each one is a one-dimensional type of control, a rotating knob. So how could they work?

Usability: One paddle handles steering, one handles acceleration/brake. Dividing these crucial control certainly helps, but the acceleration/brake on one knob is not really ideal for rapid switching between braking and throttle.

Feel: None. I think this is going to be a trend.

Results: I was able to drive the car around somewhat successfully, though it tended to be sort of wandering and meandering, with pretty jerky applications of throttle and brake. I ended up overcorrecting a turn and then accidentally turned the throttle/brake paddle the wrong way and ended up driving the car through a wall-sized aquarium in a pedestrian mall, causing a massive spill of jellyfish and washing a pack of boy scouts into a ditch.

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Track-Ball

Cs Trakball

The first track-balls were introduced by Atari for some ’70s-era video games, and proved to be effective controllers, especially for high-speed action-type games. Later, they were used as pointing devices on late ’80s and ’90s-era laptops.

Usability: Like most X-Y-type controllers, the X-axis is used for steering, Y for throttle/brake. Speed of rolling controls throttle speed or brake intensity. It’s fun, but extremely difficult to have any sort of nuanced control.

Feel: No real road feel, but the act of rolling the ball is pretty fun.

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Results: Disaster. I got the ball spinning too quickly, too fast, which sent the car smashing through a glass door, through the kitchen, and out the other side where it plummeted off an embankment and nosed into the middle of a chili cook-off, sending people scattering and massive, hot wads of chili flying everywhere.

Mouse

Cs Mouse

Everyone is extremely familiar with the mouse, the pointing device invented by Douglas Engelbart in the late 1960s and first publicly shown at the incredible “Mother of All Demos” in 1968. Apple made mice mainstream, and they’re still the standard for desktop computers today.

They’re no one’s choice to drive a car with, though.

Usability: Really terrible. Mice are great for two-dimensional work on a screen, but very ill-suited to driving, partially because they operate in a sort of restricted space? It’s hard to say. Here, general X-axis movements in a virtual square area translate to steering, and I tried handling throttle and brake by position of the pointer on the Y-axis (higher faster, lower slower, past midpoint is brake) but soon abandoned that and used the left button for throttle, the right for brake.

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Feel: Just a mouse on a desk. No road feel. It wasn’t a haptic mouse.

Results: Awful. Car darted around wildly, smacking into multiple other cars, whipping around wildly side-to-side and eventually flipping over when it impacted a concrete fountain with the right front wheel, causing the car to flop into the fountain, knocking over a statue of Poseidon, whose trident punctured a nearby bouncy house, sending it skittering off into the air like a balloon with a hole in it, dropping children out william-nilliam. I was taken into custody by gendarmes.

Trackpoint (that little eraser thing IBM/Lenovo likes)

Cs TrackpointYou know these, right? Tiny rubber fingertip pointing device that uses strain gauges to adjust speed and intensity. Highly space-efficient.

Usability: Pretty terrible. Sure, it’s basically a little joystick, but the tiny scale of it and fingertip-level control means it’s extremely difficult to control with any nuance in a driving situation. Uses the standard X-steer/Y-throttle/brake control scheme. Strain gauges adjust intensity based on finger pressire.

Feel: Zero. Like, zero zero.

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Results: Nightmarish. A few jerky back-and-forth lurches before I used too much finger pressure and smacked full-speed into the side wall of a Schlotzsky’s Deli, which sent me flying through the windshield of the MGA I was driving in this thought-experiment, and I got tangled up in the canvas roof before I peed myself.

Trackpad

Cs Trackpad

If you’re on a laptop, this is likely what you’re using as an input device. You drag your finger across the little pad, and things move on your screen. Like magic! But no one has ever wanted to drive a car this way.

Usability: Abysmal. Trackpads were never meant for driving. I even tried a control scheme where X-axis is steering, Y is only throttle, and the button/tapping is brake. A mess.

Feel: Just a finger on a pad.

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Results: Catacalysmic. I really need to do these thought experiments in less populated spaces, because I completely lost control of the car and it spiraled through an entire outdoor concert where a J.Giles cover band was playing. Luckily, no one was hurt, but the car crashed into the stage and set a huge stack of Marshall amplifiers on fire, burning in a massive pyre.

 

OVERALL TAKEAWAY: Stick with steering wheels and pedals.

 

 

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Mighty Bagel
Member
Mighty Bagel
1 month ago

I want to see how one of those ’80s NES ROB Robots does mounted to the dash,

Gas: blue gyro.
Brakes: red gyro.

Nic Periton
Member
Nic Periton
1 month ago

This modern nonsence has to stop. What on earth is wrong with a tiller, a quadrant and a brake lever. The pedals are for moving the gearbox, left pedal back and foward, right pedal side to side. Plungers for lubrication and an advance retard device. Robert is your fathers brother.

Kevin Rhodes
Member
Kevin Rhodes
1 month ago
Reply to  Nic Periton

Think of how open and airy the car’s cockpit would feel with just a slender tiller! It spearing you in a crash could be spun as a benefit somehow.

What would the side-to-side moving of the gearbox do? Change gear in a multi-belt drive arrangement? That’s a new one on me (and I know how to drive a Ford Model T and few other wierdo century plus old things).

Nic Periton
Member
Nic Periton
1 month ago
Reply to  Kevin Rhodes

Yes, it is a multi belt drive, rather a specfic car, although I know of three varients. An 1899 Wolesly
Yes the same company that make socks.
It is like driving the idea of a car, very very open and airy and rather fun. The foward and back movement is essentially the accelerator, it has no throttle as one would understand today, open shaker intake and trembler coil ignition.
In the year 1900 it completed the1000 mile challenge.

Kevin Rhodes
Member
Kevin Rhodes
1 month ago
Reply to  Nic Periton

Nifty! I know the marque, if not the specifics. The oldest I have driven, and the only car with a tiller, is a ~1901 Curved Dash Oldsmobile. Also a lot of fun in a vaguely terrifying and exposed sort of way.

But there is a lot to be said for fun at little more than walking pace.

Sid Bridge
Member
Sid Bridge
1 month ago

It would be fun to use the d-pad from the original Famicom version of the NES with the built-in microphone. Want to accelerate? Scream.

Grey alien in a beige sedan
Member
Grey alien in a beige sedan
1 month ago

Imagine tooling around in a 1987 Plymouth Sundance with no steering wheel or pedals because you’re using your TI-83 to control it.

Of course you’re also rocking out to New Kids On The Block debut album on cassette while cruising the streets of Coeur d’Alene, Idaho on a sunny, summer afternoon.

Njd
Member
Njd
1 month ago

Mouse implementation is all wrong. Obviously it has to control a cursor on a mapping program and you have to rapidly right click where you want the car to go like in an RTS game.

Hoonicus
Hoonicus
1 month ago

In a blink, the mind is unleashed. Nothing is impossible. Each wheel is independently steered and propelled. You have a commanding perch in the control bubble mounted above the single cargo box. Standard brake and accelerator, but to partition independently, you grasp the handles that are ergonomically placed on both sides of the captains chair. These longitudinal handles are a bridge connecting front and rear joysticks per side. Under 5mph, the lock-out button is active, allowing twist up to zero turn.
Or just go with a theremin interface.

Last edited 1 month ago by Hoonicus
Anonymous Person
Anonymous Person
1 month ago

Dual joysticks are the answer. Like a Bobcat™

Kevin Rhodes
Member
Kevin Rhodes
1 month ago

Why two? Just one joystick ala myriad airplanes is just fine, and of course a car doesn’t need rudder pedals. Leaves a hand free for texting!

Putting the joystick in the middle of the car greatly simplifies offering it in left and right-hand-drive for the bonus win. Airbus pilots rarely have any issues flying “wrong-handed” once they get used to it.

Baker Stuzzen
Member
Baker Stuzzen
1 month ago

For performance driving you ideally have separate control of the throttle and brakes. Maybe you have a third rotational control for that on your feet, like an ab-blaster or something.

ILikeBigBolts
ILikeBigBolts
1 month ago
Reply to  Baker Stuzzen

I’m trying and failing to find a clip of Lord John Whorfin piloting the Red Lectroid spacecraft with his feet in Buckaroo Banzai.

Last edited 1 month ago by ILikeBigBolts
JCat
Member
JCat
1 month ago

There is joystick technology to allow for Force Feedback (it’s just being patient trolled atm), so theoretically you could even get actual or simulated road feel!

Zeppelopod
Zeppelopod
1 month ago

What about a tilting accelerometer? Weren’t those rolling ball puzzles everyone’s favorite part of Breath of the Wild?

Pilotgrrl
Member
Pilotgrrl
1 month ago

Don’t dis the TrackPoint! It’s great for touch typists, not so much for those who hunt and peck.

J G
Member
J G
1 month ago

I will only agree to flight sticks/controllers etc… in general consumer automotive products if the drivers also have to take the same lengthy training a pilot has to take and have type certification for each vehicle type. Gov issued ipads with per-authorized routes is also mandatory.

Church
Member
Church
1 month ago

Drive with etch-a-sketch controls? Sure, why not?

Flyingstitch
Flyingstitch
1 month ago

Most people these days just drive like button-mashers anyway.

Also, words cannot express how deeply I despise trackpads.

Holley
Holley
1 month ago

Several years ago I was close to an esports skill level in Forza. Give me access to a race car and an Xbox controller and I could go pro. Trust me. You trust me, right?

Grey alien in a beige sedan
Member
Grey alien in a beige sedan
1 month ago

Torch… what about using something like a TV remote control? Must have line of sight to IR receiver, and better hope that the batteries don’t die during the drive.

Definitely no road feel in those little rubber buttons.

Colin Greening
Member
Colin Greening
1 month ago

Assuming something like a DirecTV remote, you have to use the number buttons to set the speed. At least it should make navigating all those infotainment submenus easier.

Grey alien in a beige sedan
Member
Grey alien in a beige sedan
1 month ago

Gotta love the 5200 non-centering joystick in the image. Those were one of the worst controllers ever designed and manufactured. It’s even worse than the Xbox “Duke” controller.

Buzz
Buzz
1 month ago

Duke slander will not be tolerated.

Hermsdorfer Kreuz
Member
Hermsdorfer Kreuz
1 month ago

100% agree. Had a 5200 back in the day and the much maligned Intellivision disc controllers were better

Chartreuse Bison
Chartreuse Bison
1 month ago

I wasn’t even a teenager when I got the duke controller, and had no problems with it. people who hate the duke most have the wimpiest hands

Max Headbolts
Member
Max Headbolts
1 month ago

Now do a toaster.

Zeppelopod
Zeppelopod
1 month ago
Reply to  Max Headbolts

If After Dark on my childhood Macintosh SE-30 taught me anything, toasters are naturally aerodynamic and belong in the sky.

The Bishop's Brother
Member
The Bishop's Brother
1 month ago
Reply to  Zeppelopod

Smart and discerning parents. SE-30 was simply the best Mac. Loved mine in undergrad.

Zeppelopod
Zeppelopod
1 month ago

Alas it was black and white only, which didn’t stop 6yo Zeppelopod from playing an unhealthy amount of Civilization on it.

Kevin Rhodes
Member
Kevin Rhodes
1 month ago
Reply to  Zeppelopod

Thanks for making me feel old. 😉

Zeppelopod
Zeppelopod
1 month ago
Reply to  Kevin Rhodes

It’s one of the few pleasures remaining to us millennials. 😉

Kevin Rhodes
Member
Kevin Rhodes
1 month ago
Reply to  Zeppelopod

LOL- you spoiled twerps had it too easy growing up. 😉

Drew
Member
Drew
1 month ago

I’m not sure you’ve gone far enough here. People in the gaming community love to see if they can play games with wildly inappropriate controllers for the game. I’ve even seen people try things that are absolutely not game controllers, like microwaves.

I’d like to see the results of using a Guitar Hero controller or the drums from Rock Band. Wii motion controls (other than turning it like a wheel) or a gun controller. There are so many possibilities here.

GENERIC_NAME
GENERIC_NAME
1 month ago
Reply to  Drew

The Dance Dance Revolution floor mat was right there!

Drew
Member
Drew
1 month ago
Reply to  GENERIC_NAME

Yes! That is the sort of creativity we need for this experiment! I also want to see full utilization of an Intellivision controller, complete with custom overlay for the number pad.

Last edited 1 month ago by Drew
Collegiate Autodidact
Collegiate Autodidact
1 month ago
Reply to  GENERIC_NAME

Yeah, it’d certainly be something if the controls are divided between the eight footpads so it takes two people to operate (unless you’re TAKASKE https://kottke.org/13/04/which-of-these-two-displays-of-athletic-quickness-is-more-incredible)

Phuzz
Member
Phuzz
1 month ago
Reply to  GENERIC_NAME

It would fit just fine in a van. Or a truck I suppose, if you wanted more visibility, but (even) less safety.

Jrubinsteintowler
Jrubinsteintowler
1 month ago

Your conclusion regarding the mouse is interesting, because the first two Midtown Madness games offered a mouse control scheme that allowed for much more precise steering over the standard cursor keys. X-axis controlled steering, and the two buttons controlled throttle and brake.

Granted, that precision would probably go right out the window in an actual moving car.

Baker Stuzzen
Member
Baker Stuzzen
1 month ago

Literally out the window for sure.

Also, Midtown Madness! I miss the first game. I made a fake radio ad for it with my friend for a grade school project. Recorded it on a cassette recorder in my basement, both of us crowded next to the built-in microphone and the computer speakers. Good times.

JC Miller
JC Miller
1 month ago

We already have evidence how well they work from the oceangate experiment

Collegiate Autodidact
Collegiate Autodidact
1 month ago
Reply to  JC Miller

“Experiment”? Ha, it was just a capitalist venture absolutely rife with the hubris and confidence of mediocre white men…

Abe Froman
Member
Abe Froman
1 month ago

I was just coming here to say “Oceangate”, and I don’t disagree with your assessment of the “experiment”. However, I don’t see the difference between your assessment and video game controllers- which are a capitalist venture rife with the hubris and confidence of mediocre white men.

Gubbin
Member
Gubbin
1 month ago
Reply to  JC Miller

edit: was in bad taste

Last edited 1 month ago by Gubbin
4jim
4jim
1 month ago

If we are going to use computer game controls do we also need to see the car we are driving in from third person, rear and high up as that has been the common view of driving games from the start?

Jack Trade
Member
Jack Trade
1 month ago

For those of us old enough to remember, Atari included a special set of specific paddles with the Indy 500 game for the 2600. They were even labled “driving.”

Colin Greening
Member
Colin Greening
1 month ago

I’m slightly disappointed you didn’t consider either a W/A/S/D or cursor key setup. You would have the benefit of less confusing controls, but with no fine control. Lock-to-lock steering and full throttle/brake all the time.

Buzz
Buzz
1 month ago
Reply to  Colin Greening

Up/down and W/S. Tank controls, baby!

Colin Greening
Member
Colin Greening
1 month ago
Reply to  Buzz

I’d like to see someone do this with the Hummer EV.

Buzz
Buzz
1 month ago
Reply to  Colin Greening

I was thinking the same thing. It could actually be doable with a quad-motor vehicle and a set of those snow tread retrofits.

Jrubinsteintowler
Jrubinsteintowler
1 month ago
Reply to  Colin Greening

Games using binary controls like that tend to have the steering/throttle/brake operate progressively once the button is pressed. I think the Mythbuster’s full-scale RC car rig works that way as well.

Mr. Asa
Member
Mr. Asa
1 month ago
Reply to  Colin Greening

All I know is, I’d love to strafe my way into a parking spot instead of parallel park

Mr. Asa
Member
Mr. Asa
1 month ago

You didn’t try the very high end of computer/video game controllers, did you? Imagine it again, this time with a high-end driving sim setup. I think you’ll like the results.

Personally, I wonder what other types of vehicular controls would work best for controlling an automobile. The throttle levers of a passenger jet feels like it could be ideal

SegaF355Fan
SegaF355Fan
1 month ago
Reply to  Mr. Asa

Yes. Imagine the F-16 FLCS HOTAS setup. Throttle for accelerator/brake, rudder pedals for steering, flight stick for, uh, for something.
I think I need to put some more gedanken into this gedankenexperiment.

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