Home » The Cars Of Ghostbusters (The ’80s Game)

The Cars Of Ghostbusters (The ’80s Game)

Cs Ghostbusters Top
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Who’s up for nostalgia? Or, if you’re not as tragically old as I am, a little foray into some ancient car/computer history? You are, that’s who! For the usual unknowable reasons, I was thinking about the old Ghostbusters video game, which came out the same year as the movie, 1984. Activision made the game, and like many of these games made for wildly popular movies, they wanted to maximize profits, so they ported the game to as many computers and consoles of the era as they could.  The game featured (usually) four kinds of cars, so let’s look at those cars.

Back in the day, things were far less standardized than they are now. There were many popular types of computers, and all were incompatible with each other, and all had pretty wildly diverging capabilities and limitations when it came to graphics and sound. It’s these differences and limitations that I find so fascinating; I love seeing how the designers and programmers worked around the often significant limitations of the various machines to get the results they wanted, or at least as close as they could manage.

Vidframe Min Top
Vidframe Min Bottom

The game itself was pretty involved, and roughly followed the plot of the movie. You controlled the Ghostbusters, and you did things like pick a vehicle (the movie’s Ectomobile, a 1959 Cadillac Miller-Meteor Sentinel ambulance conversion does appear, but there are others, which we’ll get to) and buy equipment, then roam around the city busting ghosts until you have a final showdown with Zuul/giant Stay-Puft Marshmallow Man.

Here’s a longplay video of the Commodore 64 version, if you’re curious:

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You know, while we’re on the subject, here’s something I never really understood. In the movie, there was, of course, this final battle between Zuul, a minion of the god Gozer, who was a demigod worshiped by the Sumerians, Mesopotamians and Hittites around 6000 BCE, at least according to history as told in the movie. This all happened atop a skyscraper in NYC, and was witnessed firsthand by thousands, I’d imagine.

So, eventually, the Ghostbusters are triumphant, but a huge number of people saw firsthand the power of the god Gozer. So why didn’t those people decide to convert to be Gozerians? I mean, they got so much more direct evidence of the existence of Gozer than anyone has ever gotten of any of the dieties of other major religions, at least in modern times. I’d just have thought that some population might have been convinced to follow Gozer after such a spectacle.

Of course, he was defeated by Bill Murray and Dan Akroyd et al, so maybe that kinda hurt recruitment?

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Anyway, back to the game, and the cars. As I mentioned, you could pick from four cars in the game, ranging from small and cheap to big and expensive. The cheaper cars were slower and couldn’t hold as much equipment, so you had to pick wisely based on your budget. The cars were described as a compact, the movie’s Ecto-1, a sort of more generic station wagon, and a sports car. Let’s look at how these were portrayed, and see if we can identify the real cars they were based on!

First, let’s look at the Apple II version:

Cs Ghostbusters A2

(screenshot composite: Activision/emulator/FRGCB)

I’m partial to the Apple II because I had one as a kid and still have one now, which I use to make custom Autopian Member Birthday robots and cars. I’ve gone into detail about the quirkiness of Apple II graphics before, but those quirks are used well here.

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The compact is clearly a Volkswagen Beetle, which I find very pleasing, and when I played this game I’d almost always choose the Beetle even though it was the smallest option. Telling the year of this Beetle is tricky on a screen with 280×192 resolution, but I think it’s a ’68 or ’69, if I’m reading the vents at the rear as just the strip under the rear window and not extra ones on the engine lid.

Next we have the Ecto-1, pretty well (if cartoonishly-proportioned) rendered, and clearly that famous Caddy. The purple station wagon doesn’t seem to be based on a real car, but based on the side windows, I think it may be a shooting brake?

The sports car, in a bold orange, has either T-tops or gullwing doors; I can’t quite tell. There appear to be pop-up headamps, and those could be engine vents at the rear, suggesting a mid-engine car? Looks like a nice domed rear window, too. It sort of feels like a magical Lotus/Trans-Am love child.

Cs Ghostbusters C64

(screenshot composite: Activision/emulator/FRGCB)

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The Commodore 64 version is quite similar to the Apple II version, which is also quite similar to the Atari 8-bit computer version:

Cs Ghostbusters A8

(screenshot composite: Activision/emulator/FRGCB)

There’s differences in colors, but the basic designs are pretty much the same for all three of these. Each computer had its own unique restrictions on colors, and while all managed to deal with those pretty well, I’d have liked to have seen some attempt to make the Beetle’s taillights red. Oh well.

Things get a bit different with some other versions; look at the MSX (an interesting Microsoft-started standard that was big in Japan but not really in the US) version:

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Cs Ghostbusters Msx

(screenshot composite: Activision/emulator/FRGCB)

The cars are a bit more abstracted here, with greater resolution and some detail that somehow, confusingly, manages to make cars that look worse than the lower-resolution versions we saw above. The Beetle is weirdly drawn, too angular, and the headlights reduced to small black blocks (though I’m glad the fender-top turn indicators are still around).

The Ecto-1 isn’t too bad, the station wagon loses some detail and charm, getting very genericized, but the sports car does get a lot more window detailing, which doesn’t really help to identify the car. It also now sports a very tapered hood!

Cs Ghostbusters Speccy

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(screenshot composite: Activision/emulator/FRGCB)

The Sinclair Spectrum (a popular British computer – Adrian says he has one for me!) also has some pretty high-resolution cars, at the expense of color, which was all part of the unusual way Spectrums handled color, which was only two per 8×8 block of pixels.

The Beetle is a bit hard to see in that teal-on-gray, bit it looks mostly similar to the Apple/C64/Atari ones, but it gets a bit weird at the front. The Ecto-1, as usual, is pretty recognizable, but here the station wagon differs a lot. I kinda like it more, as it seems to have a bit more going on, style-wise.

The sports car here gets sort of awkward T-Tops, almost like Tetris pieces, and what may be a wing with the vents.

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(screenshot composite: Activision/emulator/FRGCB)

The Sega Master System had a lot more colors to play with than most of the other systems, but again we see that better capabilities don’t always yield better results. All the cars here feel somehow more generic, especially the compact one, which is no longer a Beetle and is now some little sedan. Maybe like a Tercel? Corolla?

The Ecto-1 looks less like the original Caddy, being a bit too slab-sided here. The station wagon is not really a wagon now, more of a yellow sedan, but does have an exciting hood shape and big, round hood ornament. It sort of reminds me of a ’70s Ford LTD.

The sports car feels kind of Porsche 911-like here, especially in the front end, but the back feels like something else entirely.

Cs Ghostbusters Vcs

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(screenshot composite: Activision/emulator/FRGCB)

Finally, let’s look at the Atari 2600 version. This one only has one car, the Ecto-1, and the Atari has by far the most restrictive limitations, graphically. I really respect what David Crane and Dan Kitchen managed to do inside of these limitations, especially for making a moving visual object this big.

I’m not exactly sure how they pulled this off, but I think it’s a combination of clever uses of the 8-pixel-wide player sprite, changing size and pixel patterns, and using the simple missile sprite to fill in the left side. One little advantage 2600 graphics had was that the machine was capable of displaying an impressive 128 colors, but only four per scanline. So if you wanted a multicolored sprite, it would be in horizontal stripes, usually. You can see how they used this to give the taillights some depth and detail! Atari 2600 graphics are deeply and fascinatingly weird!

Man, this was geeky.

 

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Tim Cougar
Tim Cougar
2 months ago

The sports car reminds me of a first-generation Mazda RX-7 with T-tops and full-width taillights.

Nlpnt
Nlpnt
2 months ago

I had an (all but unplayable, pirated) copy of the C64 version and I seem to remember side views only seen while you were spec’ing out the equipment.

Stacks
Stacks
2 months ago

The yellow Sega car looks like a BMW 5 Series to me. The blue and white pixels make a perfect roundel right on top of the slightly pointy hood where it should be, and it’s got those vents or whatever back by the windshield.

Comet_65cali
Comet_65cali
2 months ago
Reply to  Stacks

For me, 8-series, but that round logo definitely indicate BMW.

Stacks
Stacks
2 months ago
Reply to  Comet_65cali

Yeah I see it, the lines at the front of the hood could be popup headlights! A few years too early though, I think.

Mark Hughes
Mark Hughes
2 months ago

I’d have liked to have seen some attempt to make the Beetle’s taillights red. Oh well.

My guess is these where limited to 4 colours, one of which is transparent, Once you have black and white + car colour you are done.

This is a great article though, I love the wild west era of computers from 8 to 32 bits.

Mark Hughes
Mark Hughes
2 months ago

I was thinking more the C64 version which this game was originally written on/for. So some lazy copy of the data from the C64 results in other versions being less than what they could be, Not an uncommon occurrence by any means even today. Weird that they changed them so much for the master system though. Guess it depended on who did the conversion.

Ben
Ben
2 months ago

I can head canon away the Gozerian thing by assuming lots of people did convert, but they were just off screen. 😉

What I struggle with is the idea that after fighting the Stay-Puft Marshmallow Man together, when one of the Ghostbusters moves to Arizona (or wherever Ghostbusters: Afterlife was set) and found a giant pit full of evil ghosts, not one of his fellow Ghostbusters believed him. Like, you couldn’t be arsed to hop in the Ecto-1 and drive down there for a weekend just to check it out? Really? You have a box of ghosts in your basement and fought a monster made of confections, but this is a bridge too far?

Which is doubly a shame because otherwise it’s not a bad movie.

Grey alien in a beige sedan
Grey alien in a beige sedan
2 months ago

I played the crap out of the C64 version as a wee youngin’. For a while I even had the heavily compressed voice saying “he slimed me” from that version as a ringtone on my phone.

The game was really dang fun too. Guess I didn’t care about the art of the cars back when I played that game as much as I might now as a Grown-Ass Adult®.

I'm an Evil Banana
I'm an Evil Banana
2 months ago

I’d have liked to have seen some attempt to make the Beetle’s taillights red. Oh well.

Lemme guess the rest of the story…
Upon realizing the limitations of ’80s game system technology, Jason, now deeply depressed, walks to his favorite tail-light themed bar to drown his sorrows. Several (many?) IPAs later, Jason and his fellow barflies come up with a conspiracy theory on why the tailights are not red involving Steve Jobs, Yuri Andropov, Max Headroom and possibly Miss Piggy.

A drunken brawl ensues, the police are called and every patron of the bar is tazed and then carted away in handcuffs. David flies in from Cali to bail-out Jason using Autopian subscription fees.

in other words, just a typical tuesday night for Jason Torchinsky.

Last edited 2 months ago by I'm an Evil Banana
TriangleRAD
TriangleRAD
2 months ago

I’m sorry but the squared-off purple station wagon in the MSX version is clearly the Simpsons’ family car.

Ranwhenparked
Ranwhenparked
2 months ago

I hadn’t considered that RE Gozer, but, yeah, that’s sort of a plot hole, isn’t it?

The original cult was supposedly formed right after WWI, which makes historical sense, there were a number of cults and new religious movements that sprang up in the early 1920s as a result of growing disillusionment from the war, and interest in ancient civilizations also was pretty high in popular culture, with Mayan Revival, Egyptian Revival, and Aztec Revival architecture and Egyptian style jewelry coming into fashion, so a 1920s cult of wealthy and bored New York socialites worshipping a Sumerian diety under the leadership of a famous and eccentric architect makes sense. And it also makes sense that the cult dissolved in the 1930s/1940s, as the Depression and WWII, combined with changing fads, killed off a lot of those sorts of groups

However, the 1980s were still in a new golden age for cults that started after WWII, the baby boom generation seemed especially susceptible to new religious movements, and the interwar Gozerian cult had never succeeded in summoning him, but now, in 1984, there would have been actual, public proof of his existence for the first time, and it happened in an era when people were already joining cults in big numbers, it totally would have become a huge religion by the second movie, maybe bigger and richer than even Scientology

Toecutter
Toecutter
2 months ago
Reply to  Ranwhenparked

The 1980s had the Satanic Panic. It was a beautiful time to be alive!

Comet_65cali
Comet_65cali
2 months ago

Ah Always went with the Bug, since that was always my favorite. Also Don’t forget Janine’s pink-cabrio bug. Or the awesome Highway Haunter.

Ben Duke
Ben Duke
2 months ago

I’m glad you include the MSX version as it’s a very obscure system in the US, but in Europe it has some popularity for some times and it was my first computer, so the nostalgia is big for this system and of course I had Ghostbusters on tape where you have to wait 5 minutes to play this bad game.
But I had to admit the rendition of the cars are the worst of the bunch except for the atari 2600.
Please keep up these retro computer car articles i love that.

Toecutter
Toecutter
2 months ago

Jason neglected to include the Nintendo Entertainment System version of this game.

Taargus Taargus
Taargus Taargus
2 months ago
Reply to  Toecutter

Which seems both impossible, yet on brand at the same time.

That game pissed me off to no end as a kid, so I’m totally fine with it being forgotten.

Drew
Drew
2 months ago
Reply to  Toecutter

I thought I remembered an NES version, but I just figured it must have been a different or updated version of the game. I don’t think I ever got to play the NES one.

Clupea Hangoverus
Clupea Hangoverus
2 months ago

Pinto wagon?

Tim Cougar
Tim Cougar
2 months ago

Or maybe a Vega.

Superfluous
Superfluous
2 months ago

Real OGs still remember the best cheat code for this game…

Username:OWEN
Password: LIST

IanGTCS
IanGTCS
2 months ago

I had this game on my former step fathers apple II clone and didn’t realize it was in colour until years later as that computer had the green on green monitor.

I also remember it being really difficult as someone else mentioned until someone showed me how to actually play it.

Drew
Drew
2 months ago

I remember this game as being punishingly difficult, but I may have just been bad at videogames at the time. I only played the Atari 2600 version, so I had no idea that there were versions with different cars!

James Walker
James Walker
2 months ago
Reply to  Drew

I remember the final battle being the part that I had the most problem with. Something about it never clicked with me as a kid on the C64.

NewBalanceExtraWide
NewBalanceExtraWide
2 months ago

I absolutely adore 8 bit versions of songs. I own a vinyl of an entire cover of Neutral Milk Hotel’s “In the Aeroplane Over the Sea” and it gets played more often than the original version.

Angry Bob
Angry Bob
2 months ago

I still have my Apple II+, VIC-20, and TI-99/4A. I wish I still had my TRS-80 model 1 with 8″ disk drives. I still have a bunch of 8″ discs, one of which I mailed to JT and appears in an Autopian video.

JT, do you watch The 8-Bit Guy on YouTube?

Lincoln Clown CaR
Lincoln Clown CaR
2 months ago
Reply to  Angry Bob

I’m impressed that you still have the TI. Ours eventually fried itself. That black cartridge area gets really hot.

Steve Balistreri
Steve Balistreri
2 months ago

I remember the driving portions of the first police quest, I think the cars were three pixels long, at least during the driving portions. The parking lot scenes had a bit better graphics.

Ash78
Ash78
2 months ago

I haven’t seen or played the C64 version since around 1988, yet just seeing that video above dredged out some really deep-seated memories and I almost rage-quit…whatever it is I’m doing at work today.

“Latent gamer frustration” isn’t in the DSM-V, but it’ll probably by in VI.

10001010
10001010
2 months ago
Reply to  Ash78

Same, I remember playing this on my Commie and that video is definitely making me nostalgic.

Jbavi
Jbavi
2 months ago
Reply to  Ash78

I had the C64 version too, but a bootleg version we got from a family friend who worked at Xerox and had access to equipment and people who knew how to copy games back in the 80s. So we had no instructions or anything to rely on for what to do. I think I started the game once a month and rage-quit as soon as I couldn’t catch slimer in the hotel ballroom

Data
Data
2 months ago

“Let’s show this prehistoric bitch how we do things downtown.”

Oh man that’s a blast from the past. I played this game on a friends C64 and my family’s Tandy 1000 EX. Good times.

Ramaswamy Narayanaswamy
Ramaswamy Narayanaswamy
2 months ago

There was a horror movie which I heard of for the first time called “Ambulance”. That had an Oldsmobile? Car looked very similar to Ghostbusters…even if they were not the same.

Last edited 2 months ago by Ramaswamy Narayanaswamy
sentinelTk
sentinelTk
2 months ago

The wagon was a 54 Ford Ranch Wagon. They couldn’t afford a Nomad and a Safari would be too close to the fanciness of Ecto-1.

Canopysaurus
Canopysaurus
2 months ago

“I’d just have thought that some population might have been convinced to follow Gozer after such a spectacle.“

Have you never heard of the Trumps?

Ash78
Ash78
2 months ago
Reply to  Canopysaurus

I thought of the most innocent thing I could think of. A comical Manhattan business man from the 80s with horrible hair. The punchline to decades of jokes. He never succeeded at much. He never really hurt anyone. He was just a loudmouth. A narcissist. A caricature.

Ray, what did you do?!

I imagined Donald Trump.

Data
Data
2 months ago
Reply to  Ash78

We’ve been going about this all wrong, this Mr. Trump’s okay, he’s a playboy, he’s in New York, we get this guy laid we won’t have any trouble.

Zeppelopod
Zeppelopod
2 months ago

I am slightly younger but one of my formative driving games was Streets of SimCity, which similarly had a limited vehicular palette, and similarly, the Beetle (here called the “StreetRat”) filled the role of “small cheap starter car which you should swap as soon as possible.” Hilariously enough, if my goldfish memory serves, I’m pretty sure it was a standard Beetle, in yellow, with dark stripes. Basically the Torchmobile.

That said, I do seem to recall there being some pretty tight clearances betwen some building types (since the game had a really cool feature where it could import and translate your cities from SimCity 2000(!), so the narrow Beetle had some niche use cases where it could hide in really tight alleys.

Did not stop me from trying to complete the entire game using solely the Beetle, because it was my favorite.

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