These days, game consoles are barely disguised computers that play mostly the same games you can get on your PC at home. Back in the 1990s, though, the game console was still a fresh and changing concept that could be anything the engineers dared to dream up. A great example? An obscure Japanese games system that was also intended to help you navigate the roads of Japan.
Countless engineers and designers had tried to solve the problem of automotive navigation over the decades since the invention of the car. Inventors dreamed of a system that could tell a driver exactly how to get where they were going, and countless concept cars featured speculative navigation systems that could do just that. It was only when GPS technology and the microcomputer hit the mainstream that the modern navigation system became a realistic proposition. By the early 1990s, automakers and aftermarket companies were rushing to develop viable turn-by-turn GPS navigation.


Fujitsu’s grand entry into this market was the FM Towns Car Marty. It had an awkward name, a huge price tag, and was never sold outside of Japan. It’s rare enough that you’d have to hunt to find a working example today. Let’s explore this innovative—and ultimately unsuccessful—solution to in-car navigation that was well ahead of its time.

Computer or Console?
In the late 1980s, Fujitsu was a successful Japanese electronics manufacturer, and it was serious about getting involved in the computer business. It found some success with the FM Towns line of desktop computers. The name made some sense; “FM” stood for Fujitsu Micro and “Towns” was a codename referencing a Nobel Prize winner, as was the custom at the company. The first machines relied on Intel’s 386 CPU running at 16 MHz, but ran their own chipsets and weren’t directly compatible with IBM PCs. Debuting in 1989, it was a capable enough machine with a CD-ROM as standard, but it entered a difficult market, with both NEC’s PC98 and Sharp’s X68000 lines dominating in the nascent Japanese microcomputer market.
As the 1990s dawned, the FM Towns had found a loose foothold in the Japanese market, and Fujitsu dared to innovate further. It took the basic underlying hardware of the original FM Towns computer and used it to build a game console under the “Marty” name. Launched in early 1993, the FM Towns Marty was effectively the desktop machine in a new case with game controllers, and was designed to plug into a TV. It used an AMD CPU instead of the original Intel part, and its graphics subsystem was tweaked to output composite and S-Video instead of the VGA signal used with computer monitors. The console boasted both an onboard floppy drive and a CD-ROM, as well as a PCMCIA slot for accessories. It was introduced at the lofty price of Â¥98,000, or roughly $710 USD dollars at 1993 exchange rates. Accounting for inflation, that’s equal to approximately $1,600 USD today.


By the end of 1993, Fujitsu had a slow-ish selling computer and an oddball, expensive console. The smart business move might have been to consolidate and focus on the existing products that were already struggling in the marketplace, but this was Japan’s Bubble Era, and nothing was too weird or too unsellable to try out in the marketplace. Thus was born an idea—what if Fujitsu built an FM Towns Marty specifically for cars?
The result was the FM Towns Car Marty, which sounds marginally less clumsy in the original Japanese (エフエムタウンズカーマーティー). Launched in 1994 by car audio arm Fujitsu Ten, it was the same console, but specifically designed for installation in automobiles. It existed as a grey slab of plastic roughly the size of a small shoebox. Priced at ¥120,000 (then $870 USD, or $1,900 today), it came with a redesigned one-handed gamepad, and a slot-loading CD-ROM drive and PCMCIA slot in the front of the device.


The Car Marty could also play all the same games as the home console. The handle on top let you easily haul it between home and car, if you had the right cables.
The FM Towns Car Marty could play all the same games as the home console, but it also had a bonus feature that justified its entire existence. With the additional navigation kit for just ¥90,000 ($650 USD in 1994), you could hook it up with a GPS module and a small LCD screen and use it as an in-car navigation system.
Other accessories included a floppy drive that could be used to save navigation data for ¥30,000, and a ¥10,000 video cable for hooking up to your home TV if so desired. Complete kits cost approximately ¥250,000 (~$1,800 USD in 1994, or $4,000 today). Beyond GPS navigation, you could also use the Car Marty to play CDs or games, too. If you had the home cable set, you could also use it with your TV.

Most users of surviving examples have to whip up their own video cables; original examples are excruciatingly hard to come by.


Navigating with the FM Towns Car Marty required installing a PCMCIA card as well as a CD-ROM with the software and maps for Japan. The one-handed gamepad, termed the “navi-pad,” was specifically designed for use with the GPS software. Japanese mapping firm Zenrin contributed to the software, with the company’s copyright noted in the software’s search function for points of interest.
The system was very much of its time in look and performance. Maps load slowly from the CD-ROM drive, and screen refreshes are slow. However, to its credit, the maps are colorful, clear, and easy to read. Sadly, it’s unclear if any fully functional Car Marty installations still exist, which could potentially demonstrate the system’s abilities at turn-by-turn navigation.
In the Car Marty, Fujitsu had something people wanted. It was a viable GPS navigation system that you could install right in your car. The only problem was that it was large, a little clunky, and prohibitively expensive. It also required a bit of work to mount in a car. The main unit had Velcro strips underneath, which mated with a plastic base that could be permanently mounted in the car. The console also had a convenient handle to make it easy to port between home and car.
However, actually getting it installed in a car also meant finding room for the GPS receiver module, the GPS antenna, and the screen. Some resources suggest the system may have had a provision to wire up to the parking brake switch so it could detect whether it was safe to allow the user to use certain functions of the navigation system.





If you went through all that, you were granted a viable navigation system that would nevertheless be very tedious to use compared to more modern units that hit the market just a few years later. We can only speculate as to the quality of its directions, too; pathfinding was a particular bugbear of early GPS units, and it’s easy to imagine the Car Marty would have suffered this malady, too.
No official sales figures are available, but community estimates suggest perhaps just 5,000 examples were sold before the product was discontinued in 1995. The FM Towns Marty didn’t last much longer, and Fujitsu’s entry into the world of consoles and navigation never really made the waves that the engineers and executives might have hoped.


Ultimately, the Car Marty was a product released just a few years before its time. Fast forward to the early 2000s, and the same functionality could be packed into a compact dash-mounted unit the size of a small paperback book. At that point, GPS navigation became practical and affordable enough to reach massive penetration. Fujitsu’s version had done the job earlier, just not in a way that many people could afford to use. Even more so than the rest of the FM Towns lineup, the Car Marty would live and die in relative obscurity, a curio from a time when its abilities were truly astounding.
Image credits: Fujitsu, Re:Enthused via YouTube screenshot, The Retro Collective via YouTube screenshot, EricTucson via YouTube screenshot
I find this all somewhat interesting, since my 1998 Japanese-market Suzuki Alto seems to have a conceptually similar system (but made by Mitsubishi). It looks like a slightly more modern case, but still involves a “computer” module with CD drive mounted under the driver’s seat, a GPS antenna on the upper part of the dash, and a screen occupying one of the DIN slots. I’m quite curious if it works, though the only map CD I have is for Japan (where the car isn’t any more, heh).
They have not fixed that, and in fact it seems to have gotten considerably worse in the past few years. I blame overuse of machine learning for that.
A Car Marty is one of my “holy grail” video game collecting items and I absolutely would have it installed in an Eunos Cosmos that has that map based navigation system in it.
I had an FM Towns computer for a bit and you could see how powerful it was at the time but so niche it’s no wonder dos beat it out.
3 decades ago? There weren’t many gaming consoles or publicly available GPS available in the 70’s.
oh.
oh, no.
I get what you mean, but there were over a dozen video game consoles on the market in the ’70s
I can see why this would not have been very popular as a retrofit – remember that you needed a car with a TV screen to utilize this – and TV was an expensive option on upper-tier models, which were traded in every 2-4 years like clockwork.
Meanwhile, you could get factory CD-ROM based Nav in your Toyota Crown Royal Saloon G and Mitsubishi Debonair back in 1987.
Mazda Cosmo was the first with Sat-Nav in 1990.
Toyota moved to Sat-Nav in the Crown Majesta and Soarer in 1991 (Of course you had to forego a sunroof in these, as the GPS receiver array was built into the roof between headliner and exterior skin.) – then in 1992, Toyota Celsior (Lexus LS400) was first with voice-assisted GPS Nav.
I can see why this would not have been very popular as a retrofit – as you could get factory CD-ROM based Nav in your Toyota Crown Royal Saloon G back in 1987.
Mazda Cosmo was the first with Sat-Nav in 1990.
Toyota moved to Sat-Nav in the Crown Majesta and Soarer in 1991 (Of course you had to forego a sunroof in these, as the GPS receiver array was built into the roof between headliner and exterior skin.) – then in 1992, Toyota Celsior (Lexus LS400) was first with voice-assisted GPS Nav.
The 90’s and 00’s were an interesting time for video game consoles. One that we’re more familiar with: the Sony PS2. A special military export permit was required for international sales of the console. The CPU chip contained a pair of vector-processing units, which were powerful enough to calculate real time 3D navigation data. The fear was that these CPUs could be used to power guidance systems on missile systems and the like.
I seem to remember reading about that years ago, that N Korea was using playstation chips to power the guidence system on their missiles. With the crazy sanctions/unavailable chips needed for their missiles, using off the shelf playstation cpus was an effective workaround. Not sure if they are still doing that or have developed their own chips. Or figured out a way to smuggle in something better.
Uh, there is no Nobel Prize winner named Towns. There is Charles H. Townes, who received shared a 1964 patent for the creation of the maser, which is a predecessor to the laser. (https://en.wikipedia.org/wiki/Charles_H._Townes)
About the FM Towns computer, https://en.wikipedia.org/wiki/FM_Towns says:
One of the results of Townes work is the laser, which is used today in fiber optics, never mind that stone age technology like LaserDiscs, CDs, DVD and Blu-ray
Fun fact: I met his daughter in 1980 and she recalled being 18 and dancing with some cute Swedish Prince at the prize ceremony.
Fun fact #2: Like all UC Berkeley Nobel Prize laureates, Townes had a parking space on campus. Parking at Berkeley is tight, this is the equivalent of the keys to the executive washroom.
I’m not a religious person at all, but Townes had an interesting view on religion. The WP article says:
Got our first dashmount GPS in 2009? or so. Put it on a sandbag mount to move between cars. First used it on a weekend trip down to VA. Gamechanger. You still had to have an address to enter, though it did have some common points of interest loaded. Now I use my iPhone.
I particularly liked it for night driving, being able to better anticipate upcoming curves, etc…
In the late 80s, a relative of mine was developing one of, if not the, first electronic logbook/data-recorder for trucking. It had a touch screen and GPS. It was primarily text-based, but it also included rudimentary maps. It seemed so futuristic. One thing with the GPS is that the accuracy was nerfed by the U.S. military out of security concerns.
In the very early 1990s, I briefly experienced a similar system, built into a Mitsubishi Diamante, in Tokyo. It was an inertial-guidance system, not a GPS, so had to be aligned — a fussy process, and one that meant you had to know where you were, even if you didn’t know where you were going — each time it was powered up.
Seemed really futuristic to me at the time.
Hitachi made a car based nav on the Sega Saturn, in case you want to read more: https://nfggames.com/games/hisaturn/