Home » How A Bad Business Deal Kept Porsche Out Of Your Favorite Driving Games For Almost 20 Years

How A Bad Business Deal Kept Porsche Out Of Your Favorite Driving Games For Almost 20 Years

No Porsche Video Games Ts2

If, like me, you spent a lot of time in the late-90s/early-00s playing the new breed of more realistic racing games on your home console, the chances are that you noticed a glaring absence from the swelling car rosters: Porsche.

Depending on your platform of choice, you were able to race all manner of exotic sports and supercars through virtual streets and race tracks, except for Porsches. To drive Stuttgart’s finest, you were more or less locked into a single game series as the result of an unwise and record-setting exclusivity agreement signed at exactly the wrong time between Electronic Arts (EA) and the automaker.

Vidframe Min Top
Vidframe Min Bottom

It hadn’t always been the case, although Porsche was reputedly reluctant to get involved with video game licensing at all early on. That policy eased somewhat with the original Test Drive featuring a 930 Turbo back in 1987, before the 993 appeared in what was the first recognizably modern driving game: 1994’s Road & Track Presents: The Need for Speed.

After Sony Computer Entertainment developed and published Porsche Challenge in 1997 as a standalone title for the new Boxster, it looked like Porsche was going to be everywhere soon. When Sony’s flagship simulation racer Gran Turismo arrived a few months later, however, Porsche was nowhere to be found.

Porsche wasn’t in the second Need for Speed title earlier that same year, but it transpired that publisher EA and Porsche had been working closely on something else.

That was Need for Speed: Porsche Unleashed, which began development in 1998 and eventually landed in 2000. The title featured Porsche models only, and from across the decades, beginning with the 356 and rolling right through to the 996-generation 911.

Porsche Unleashed also brought with it the start of an exclusivity agreement that gave EA the sole rights to use Porsche vehicles in driving games, which shaped the genre for almost two decades – with some unexpected consequences.

The first signs of this actually came a year earlier with the arrival of Gran Turismo 2. Sony’s original had proven a smash hit, despite largely focusing on Japanese cars and only featuring around a dozen vehicles from the USA and the UK from the 150+ available.

GT2 expanded this original tight focus to a much more well-travelled car list, and in fact featured brands that have never been seen again in the series, such as Vector. European exotics were thinner on the ground, only really including Pagani, and Porsche was once again absent. In its place, though, was a brand called RUF, featuring obviously Porsche-shaped models, which bamboozled many gamers back in 1999.

Ruf CTR Yellowbird - Gran Turismo 2
Gran Turismo 2, Sony Computer Entertainment

Those of us who were on racing game-related forums and bulletin boards at the time saw a lot of misinformation posted: RUF was Porsche with a fake name; RUF made bodykits for Porsches so they were different enough; and similar. In fact, RUF was and is a manufacturer of sports and supercars in its own right and helped developers skirt the Porsche blockade.

RUF itself had become particularly notable about a decade earlier, through a number of head-to-head comparisons and a now well-known video of its CTR “Yellowbird” lapping the Nurburgring Nordschleife. This was before everybody and their aunt had access to the Internet, so although known to those who knew it hadn’t quite percolated to the wider world yet.

At the time, though it would also supply aftermarket parts, too, RUF’s vehicle output solely comprised body-in-white (BIW) Porsche chassis, delivered from Stuttgart, to which it applied its own brand of German engineering. The result was cars that looked quite like the Porsche upon which they’re based but with higher performance and — crucially — RUF VINs. That made the cars discrete models; the distinction is quite subtle, but the outcome significant.

Being a legally distinct entity, RUF models were not covered by the exclusivity agreement between EA and Porsche, and neither could do anything about them replacing the more famous brand. It was nonetheless a brave move from RUF, which depended on bodies from Porsche for its own road cars, but it enhanced its visibility markedly.

Ruf CTR3 - Gran Turismo Sport
Gran Turismo Sport, Sony Interactive Entertainment

Although it wasn’t the first game to feature Ruf in place of Porsche — Test Drive 2 featured the Ruf CTR Yellowbird in an expansion pack — nine million sales for GT2 did spark a number of other developers into similar action.

RUF models would appear in other series like Forza Motorsport and Horizon, Test Drive Unlimited, GRID, Enthusia, Project Gotham, and of course every Gran Turismo game since. Gemballa, on a similar basis, would appear in other titles. Forza was a rare series that featured Porsche too, with Microsoft reportedly paying EA a hefty sum to sub-licence the brand (the cars were only made available as paid downloadable content (DLC) packs to recoup the cost).

With games increasingly becoming regarded as an effective way to get cars in front of the eyes of the next generation of car buyers, and Porsche losing ground to its rivals on that front, the mood at Stuttgart seemed to change. In 2016 — some 17 years after it began — Porsche and EA revealed that it was coming to an end by mutual agreement.

Porsche Vision Gran Turismo
Porsche

That sparked an immediate flurry of new deals, with Porsche announced for the Assetto Corsa sim, Forza Horizon 3, Project CARS 2, and Gran Turismo Sport over the weeks that followed.

In the ten years since, Porsche’s presence has expanded to dozens of titles, rather than just one series. It’s even making cars just for games, with its Vision GT prototype also appearing as a cover car for Gran Turismo 7.

On the other hand, after carrying the torch for the elder brand’s misstep for nearly 20 years, RUFs video game exposure has reduced from its peak and only now really appears in Gran Turismo and The Crew Motorfest.

Do you have a favorite RUF car from a specific game? Did you even notice the absence of Porsche?

Top graphic images: DepositPhotos.com; duPont Registry 

 

 

 

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RunFlat
RunFlat
2 months ago

I remember a PC game back in the late 1990’s that was an IMSA type simulator but I cannot recall the name. I do not believe it ever crossed over from PC to console.

I remember day, night and rain events at tracks like Sebring, Laguna Seca, Mosport, HungaroRing etc.

There were lots of Porsches and the graphics, driving dynamics and setup options were extremely advanced for the time.

Anyone else ???

Jay Vette
Member
Jay Vette
2 months ago
Reply to  RunFlat
Zeppelopod
Zeppelopod
2 months ago

Two things I remember about the older Gran Turismo games: “what the heck is a RUF” and “we have 200+ cars to pick from but 95% of them are Skylines with different variant codes”

Still really fun games though.

Rafael
Member
Rafael
2 months ago

Porsche Unleashed was a core memory for me. I got my first Pentium II around 2003-ish, and remember flipping broken cars for profit and amassimg quite a fleet. I also remember I had a tough time winning the 550 on its challenge race 🙂

The World of Vee
Member
The World of Vee
3 months ago

996 RGT

the answer is ALWAYS 996 RGT

ADDvanced
ADDvanced
3 months ago

I don’t quite understand why, but if I drop the sunroof controls of my C4 Audi (1995), the plastic part has a RUF logo. They’re all like this. I don’t really understand if it’s the same company, or why they are acting like a supplier? idk.

67 Oldsmobile
Member
67 Oldsmobile
2 months ago
Reply to  ADDvanced

This is probably a manufacturer stamping code like TVR or TYC,I tried to find a list or something of what codes goes with what manufacturers,but I was not able to find anything. This would actually make a interesting article if anyone can find more information. When I worked as a VW technician we had to document the codes on parts we replaced under warranty,that is the only reason I know.

ADDvanced
ADDvanced
2 months ago
Reply to  67 Oldsmobile

No, it literally has the RUF logo, same font and all.

Ppnw
Member
Ppnw
3 months ago

Thanks for the trip down memory lane with Porsche Unleashed. I gotta set up a gaming PC to play all these vintage racing games I had as a kid…

Phuzz
Member
Phuzz
2 months ago
Reply to  Ppnw

If you’re wanting to build a gaming PC in these AI times, you’ll either need all the parts on hand already, or you’ll have to decide which kidney you don’t need. Prices are crazy atm 🙁

Joe L
Member
Joe L
2 months ago
Reply to  Phuzz

Shouldn’t be much of an issue if you want to build a PC to play 15-20 year old games.

GokieKS
GokieKS
3 months ago

I’ve loved the RUF RGT (996) in basically every GT game it’s appeared in.

Matt Gasper
Matt Gasper
3 months ago

Like most people of my generation, Gran Turismo introduced me to RUF. We did have a copy of Porsche Challenge, and even as an eight year old, I knew it was a trash game. PS1 had a lot of great racing games, and that was not one of them.

TDI in PNW
TDI in PNW
3 months ago

Even in these games with fake cars, where I can drive anything, price is no object, I find the pedestrian models to be the most fun / interesting. Like a 1972 Fiat driven flat out all the time or a lowly 1953 Beetle, but modified to 900bhp. I might like a really old Porsche but the new ones are getting to be like supercars to me. Boring.

Vinny
Member
Vinny
3 months ago
Reply to  TDI in PNW

B and A classes in the Forza Motorsports games were always my favorite.

Von Baldy
Member
Von Baldy
2 months ago
Reply to  TDI in PNW

Agreed, sure, there are dream cars that one can have, like a diablo or a Pantera..
Or may be able to build up a car that you used to have and make a what if?

They have a type r integra, so i figured why not realistically build it how i wouldve wanted to.
Some grippy tires, a turbo, awd with the crv gear ratios, even managed to put on the wheels it had on it, as the game funny enough has em.

Alot more fun than the 1500 missle we’ll never likely have

Goof
Goof
3 months ago

That policy eased somewhat with the original Test Drive featuring a 930 Turbo back in 1987, before the 993 appeared in what was the first recognizably modern driving game: 1994’s Road & Track Presents: The Need for Speed.

There was another. The Duel: Test Drive II

the cars were the Porsche 959 and Ferrari F40 on the computer versions. The much later Super Nintendo and Sega Genesis release also had the Lamborghini Diablo.

I only know this because I had Test Drive II for my Commodore 64.

Whale Tail
Member
Whale Tail
3 months ago

I know I learned about Ruf as a kid through video games thanks to this agreement. Pretty genius (or lucky, or both) on their part. Was certainly happy to see them join Forza 6 when that agreement finally died

Scott Ross
Member
Scott Ross
3 months ago

I liked Porsche unleashed,but it wasnt worth losing the license for 20 years. I will say I do like the RUFs in Gran Turismo and Iracing

Username Loading....
Member
Username Loading....
3 months ago

I had Porsche Unleashed! I remember liking it. They structured the game so you would progress through different eras of Porsche which was pretty cool.

Fredzy
Member
Fredzy
3 months ago

Oh yes, I railed online about this for years. EA, one of the godfathers of enshittification

Harvey Firebirdman
Member
Harvey Firebirdman
3 months ago
Reply to  Fredzy

Never understood why anyone went with them for exclusive rights to make games. They did the same thing with Star Wars games for a while and looked how well that ended. Now they are fully owned by the Saudi’s sooo good luck with that EA.

Fredzy
Member
Fredzy
2 months ago

Big corporations like that.. if they can’t make the best stuff, they will at least hire the best bullshitters to convince people they do and make them sign bad deals.

Chewcudda
Chewcudda
3 months ago

Test Drive 2: The Duel included a Porsche 959 in the base game.
I had/ still have the “muscle cars” addon disc. I could fire up the game right now if I chose to. On real hardware. It was fun handicapping the computer with a 1967 GTO while I drove the 959.
https://youtu.be/7TVF39DBiAY?si=8lejYQx6QC7Hy2om

Last edited 3 months ago by Chewcudda
Dan
Dan
3 months ago
Reply to  Chewcudda

The CTR was in that one too. One of the older neighborhood kids had it on an apple II gs and for whatever reason that car really resonated with me as an elementary school kid…

Chewcudda
Chewcudda
2 months ago
Reply to  Dan

CTR would have been in the “super cars” addon disc which I did not have. There was also a disc of extra tracks that I did not have.

Goblin
Member
Goblin
3 months ago

Luckily enough, we have the Comet in GTA5 and that’s all I need.

Panzycake
Member
Panzycake
3 months ago
Reply to  Goblin

It was my third favorite car in Vice City after the Hotring Racer and Deluxo.

Beachbumberry
Member
Beachbumberry
3 months ago

I’m going to show my age here a little bit. I remember getting gt2 and noticing the RUF presence. I had been hanging around a BMW shop at that time (about 13, next door to my dad’s shop) and I talked to the owner and he explained RUF as being similar to alpina but more. He had a coffee table book that had history of European brands in it and it had a page or 2 on RUF

Vic Vinegar
Vic Vinegar
3 months ago

I killed a lot of hours with a powder blue Ruf CTR2 Sport in that game that I had tuned just right. I typically would use it for the endurance races they had in the game.

GT2 was the best by the way. Probably the game I look back on most fondly. A video game with that many cars available (not DLC) was mind blowing at the time.

Not only did it have the JDM hits we loved, but they added classic American muscle too. And having Porsche (Ruf) represented was huge.

And a Dodge Stratus. It had a Dodge Stratus available, which I honestly love. I think Forza Horizon should make an “80’s Domestic Shitbox” car pack so I can race around in an ’87 Chevy Celebrity Eurosport.

Maymar
Maymar
3 months ago
Reply to  Vic Vinegar

Boy do I have good news for you!

Okay, so, yes, it’s more of a 90’s global shitbox car pack, and I have no idea how it’ll be distributed, but it’s something.

https://www.caranddriver.com/news/a69512724/gran-turismo-beige-edition-with-boring-cars/

HumboldtEF
HumboldtEF
3 months ago

Like we need more reasons to hate EA! That was a terrible agreement!

Jrubinsteintowler
Jrubinsteintowler
3 months ago

And then EA wasted two years of this exclusive deal with the Underground games.

Jack Swansey
Jack Swansey
3 months ago

I was a smug, precocious little rat bastard–so as soon as I saw the RUFs in Gran Turismo PSP (I recognized the CTR2 from some of the car books I had), I figured it out and told all my fifth-grade classmates.

DiscoPotato
DiscoPotato
3 months ago

I learned about this when Forza lost Porsche for FM4.

I grew up playing NFS starting with the original, so Porsche was almost always available to me digitally and it kind of blew my mind when I finally learned the truth.

Fun fact, licensing also played a role in Mitsubishi’s absence from FH4. It was eventually sold as a standalone DLC pack later in the games life cycle, similar to their handling of Porsche.

Jack Swansey
Jack Swansey
3 months ago
Reply to  DiscoPotato

I believe the Mitsubishi pack was a free DLC, but yeah

DiscoPotato
DiscoPotato
3 months ago
Reply to  Jack Swansey

Ooof, I think you’re right about that.

Patches O' Houlihan
Member
Patches O' Houlihan
3 months ago

This is the first time I’ve heard about that agreement. Makes so much sense.

I did have a copy of Porsche Unleashed, and I remember liking it a lot as a kid. I think that was the first time I appreciated classic cars in a game, since I could compare them relative to the time period.

Last edited 3 months ago by Patches O' Houlihan
Vanagan
Member
Vanagan
3 months ago

Porsche Unleashed is somewhere on some CD’s in my stash, and I loved it. I really enjoyed the walk through the history. I would love for an updated version, but I don’t have a racing wheel anymore.

Bryan McIntosh
Member
Bryan McIntosh
3 months ago

As terrible as the licensing deal with EA was, Porsche Unleashed was a driving game that was way better than it had any right to be. The driving model was the perfect blend of simulation and arcade, arguably better than the much later Forza Horizon games, and the way that the game took a curatorial approach to various eras of cars made it feel really special.

Jrubinsteintowler
Jrubinsteintowler
3 months ago
Reply to  Bryan McIntosh

Indeed. Porsche Unleashed felt like the ultimate iteration of NFS’s original mission – being a comprehensive virtual catalog of some of the most desireable cars on the planet, rendered in as much detail as computing power at the time would allow.

The in-depth showroom with interactive doors and fully-rendered interiors featured a great wealth of detail, and predated Autovista in Forza 4 by over a decade.

Logan
Member
Logan
3 months ago
Reply to  Bryan McIntosh

Porsche Unleashed is one of the best PC driving games ever made. It’s a real shame that its true defining quality (its excellent force feedback with racing wheels) of the time has been broken in Windows for like a decade; because I don’t think other games really matched it until high torque direct drive wheels started becoming common so developers had to accommodate them like twenty years later.

The PSX version is poopoo garbage though.

Last edited 3 months ago by Logan
Bryan McIntosh
Member
Bryan McIntosh
3 months ago
Reply to  Logan

These days I usually play the game on an era-appropriate computer (Windows 98 SE, Pentium 4 2.0 GHz, GeForce 2 Pro, 512 MB RAM, and a big ol’ 19″ CRT), and the Logitech Rumblepad I have works just fine with force feedback. It’s just pure fun to play, and still looks OK when running at a high resolution like 1600×1200! 😀

James McHenry
Member
James McHenry
3 months ago

This exclusivity agreement is the one thing that turned me against EA altogether. And that was before it was cool to not like them. Or the AAA industry in general.

As for Ruf cars, the Assetto Corsa interpretation of Das Yellowbird is a sweet driving thing. I do quite like it.

Last edited 3 months ago by James McHenry
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