All too often, I feel like academic and artistic culture tends to devalue the intersection of ancient Greek art and early videogame history. I’m not saying there’s a deliberate plan to do this, but I’m also not saying that. Sit in on any collegiate-level Art History class and I can all but guarantee you that you will hear essentially zero attempts to connect, say, Athenian red-figure pottery painting with Intellivision sprite rendering, for example. It feels like a focused and cruel attempt to devalue these sorts of comparisons, and I intend to push back on this academic tyranny today, by comparing the first image of a wrecked car on the Atari VCS/2600 with a very famous ancient Greek sculpture.
That first wrecked car shows up in an extremely early Atari 2600 game called Street Racer. This was one of the first batch of nine games released in the same year the console itself, then known as the Atari VCS, in 1977. The full list is Air-Sea Battle, Basic Math, Blackjack, Combat, Indy 500, Star Ship, Street Racer, Surround and Video Olympics, if you’re curious.
Look, here’s some pages of a really early ad for the Atari VCS; this ad ran early enough in 1977 that only six of the nine launch games were actually released, and one of those is Street Racer:

Street Racer is, by pretty much any standards, a very crude game. Indy 500, the other racing game that launched with the Atari in 1977, is a vastly better racing game by pretty much every metric. Where Indy 500 has cars racing around a track, Street Racer is one of those side-to-side dodge things kind of racing game. Those can be fun, sure, but they’re not the same as a game with an actual track.

The box cover, like most Atari games, conveys a much richer experience than the actual onscreen graphics ever could, but that’s to be expected. There’s some good cars on here, with what looks like a pair of ’32 Ford-based hot rods and then what looks like an MG TC below them. I can’t ID the motorcycles, though.

Graphically, Street Racer was about as bare-bones as you could get. The player’s car sprites are rendered extremely simply, representing what seems to be a dragster-like car with wider rear tires. The mock-up screenshot in the manual (above) isn’t entirely accurate, as the computer-controlled cars are actually drawn with wide “playfield” pixels (that are more like dashes) normally used for background graphics. The tell is how the wheels are the same width.
You can see the gameplay in action here:
Note the wrecked cars in that video; we’ll be getting back to that soon, and, yes, it’s the first representation of a wrecked car on the system. The game did have other, stranger representations of car-like objects, as well as skiers and aircraft, as you can see in this video that shows more of the game’s options:
Again, the programmers were just barely learning what this machine could do; we can forgive the crudeness, I think. It was 1977!
Okay, but let’s get to my main point, finally. Here’s what the player’s car (orange) looks like when wrecked:

I’ve always thought that wrecked car doesn’t really look like a car. It looks like a person, contorted and writhing in pain and agony. It’s reminded me of something specific, but until this morning, I couldn’t really place exactly what was firing those neurons. Then it, like a computer-controlled car, hit me. It reminds me of this:

I remember this from my art history days: it’s an ancient Greek sculpture called the Laocoön Group or Laocoön and His Sons, and is a depiction of a Trojan priest, Laocoön, and his two sons being brutally attacked by sea serpents.
It’s a powerful sculpture, masterfully depicted, and the original sculpture and when it was made aren’t really known. It was described by ancient Roman historian Pliny the Elder who suggested it was Greek. It may have been a copy of a bronze original, but no one really knows. It’s a great example of the more exuberant Hellenistic style, and likely dates from between 200 BCE to 70 CE. It was found in 1506 and put in the Vatican, which is how we know of it today.
Anyway, that main figure of Laocoön has been called “the prototypical icon of human agony” and you can absolutely see why. He’s positively writhing in pain and fear, his face a contorted mask of despair and agony. It’s powerful. And it reminds me of the wrecked car in Street Racer:

Somehow, in a mere 8×8 grid of 64 pixels, the same as a chessboard, Atari programmer and later Activision founder Larry Kaplan managed to convey the profound agony of a human in fear and pain, in danger of losing his life and the life of his children in the most horrific way possible.

It’s not exact, but it’s pretty damn close. Especially given the context of a 1977 video game about racing cars. Why aren’t Art History classes teaching this? I’d like to believe Larry Kaplan was seeking out a way to truly convey the miserable agony of a car wreck, and looked to one of the most iconic sources of the visual portrayal of such a feeling.
How else can we explain this remarkable visual link?






Looks like the sea serpents must prefer cold water
Shrinkage!
I really, really want an Exhaust Leak post about whether this makes it past the MSN censors. 😉
I’m pretty sure Torch’s articles never make it past MSN.
While reading Bob Lutz’s comments the other day about BMW’s current styling, I somehow pictured these sprite based graphics.
It’s also interesting how complex and curvy the bodywork on an Austin-Healy Sprite is in this context, though the mechanicals are definitely only 8-bit at best.
I played the crap outta Street Racer. Looking back – it sucks SOOO bad but at the time – holy shit it was awesome.
Exidy’s Death Race arcade game out at roughly the same time was pretty dark. Goal was to hit “ghouls” with your car and they would turn into tombstones. https://www.youtube.com/watch?v=48r1wJh8z20
I spent many a quarter on Death Race.
Fortunately, I got Indy 500 instead of Street Racer. Later, I got Activision’s Dragster which was pretty cool because you had to shift gears. IIRC, if you kept the gas pressed while shifting, you’d blow the engine.
It’s Michael Flatley, Lord of the Dance:
https://m.media-amazon.com/images/I/519HTC826ML._AC_UF894,1000_QL80_.jpg
Blocked on MSN News for sexual content, probably.
Ssshhhhh, no one tell Dan Brown!Torch needs to write this novel. It can be a Mack Hardigraw Mystery.
Ah, the days when cover art promised technicolor worlds of endless wonder. I think someone should make games that are literal representations of what was shown on those Atari covers. Some of them could be incredible, but totally unrelated to the original game. Like Super Breakout would be people in space suits playing tennis. Maybe we would get the E.T. game that we all deserved. On the other hand, some really great games might be terrible. Like Missile Command would be some people in a control room operating the 1980’s sci-fi version of consoles to choose targets and process incoming data. All done with total fidelity to the box art.
I can see the human angle of the wrecked car sprite. If it wasn’t intended, subconsciously it makes so much sense.
And I can confirm: Indy 500 is still a fun game. Bummer requiring the special controllers, but they do work. I kinda wonder why the standard paddles didn’t have 360 degree rotation. Seems like the games wouldn’t have cared (e.g. breakout, pong).
No game can match the epicness of Steel Battalion’s controller.
Indy 500 cost more than most Atari games because it included special driving controllers. Mom refused to buy it for me until I found a complete package (new) in the discount bin at KayBee Toys.
KayBee was great for video games. I got a brand-new Intellivision for $60 and many of the games were $1.
I really enjoy your posts on art and art history but…
Looks more like someone dabbing to me. Is it dabbing? Doing the dab?
I’m old. But apparently not so old to recognize a dab.
Is it just me, or do the Street Racer cars actually look like farm tractors?
Of course, Laocoön was in agony. He argued against bringing in the Trojan horse, but we know that they didn’t listen to him. What is little known is that after it broke open, spilling out its contents, he jabbed an angry finger toward it and yelled: “See? Men!”
This meets the approval of my Dadjoke and History Nerd Venn diagram.
I did not expect snakes and pee-pees this morning, but here we are.
Joe Bookman, Library Cop has entered the chat.
No did I. But I’m also not complaining. In fact, this is exactly the sort of Autopian surprise that keeps me coming back.
No complaints here, either. It demonstrates much-loved, unexpected side of the site!
This seems like a good place to plug Mythos by Stephen Fry. Turns out Greek mythology rules, I only remembered like 5% of it from my school days, and they’re very enjoyable when told by an affable British man and accompanied by gorgeous illustrations.
Saw him talk about the book on Graham Norton years ago and bought it. It is amazing. So much better than Bullfinch’s and the rabbit hole footnotes are the best.
I’m assuming this was intentional on Atari’s part.
And for my money, I prefer Street Racer over Indy 500 (COME AT ME). The variety of games is pretty nice, especially with options for 1-4 players, the bizarre games are strangely awesome (catch the plus sign to change the shape of your car?! What the hell is this? Why is it so awesome?!) and the airplane shooting game is actually pretty good.
Plus, you can decide how challenging you want to make it. You can be chill and keep the speeds slow, or you can be a total maniac and mash the button to make things speed by at a crazy rate of speed while taking a bizarre parabolic course.
So count me in as pro-Street Racer.
Also, I’m with you on the damaged car look, but it also made me realize the sprite for the skiers takes a damaged stance as well, which is by an means horrifying. Like, if you hit something while playing the ski slalom game, your guy gets twisted into a pile of broken bones before quickly recovering and flying downhill some more. Yikes.
“How else can we explain this remarkable visual link?”
Clams maybe?
Those are ’32 Fords, successors to the Model A.
It’s a TC. The clearest indicator is the leading edge of the front fender.
I’m with you on the Laocoön connection, though.
Yep, you’re right on both counts! I’ll fix that, thank you.
The level of detail in that sculpture is simply incredible. How artfully it shows folds of their tunics, the joints and veins of their hands and feet, the texture of their hair. It’s a shame the name of the artist has been lost to the sands of time.
I can see folds in other places, too.
Just a little hanging brain to start the morning off right.
Whelp, can’t unsee that
Thanks, again, for the peek into the file management system in your brain. Connecting disparate images and factoids in incredibly interesting yet mostly useless integration is the best!
Uhhhhh, yeah… ok. Sure.
Shrug.
–Atlas
Everyone knows you don’t send a serpent after these guys, you sic your Laocoon Hound on ’em!
They bark a certain way once their quarry is up in an olive tree.
In terms of art with one’s children, I’m more of a Saturn/Goya guy. Maybe that’s because my son is a jerk.
Apollo, the god of Prophecy, with his bow as now smited (smote, smitten?) the car – as it was foretold by the fates.
Smote, apparently. I wondered if it was it’s own past tense (“I will smite him” vs “he was smite” which feels ok, but smote is the traditional one. TIL